Skip to content

Games / Cinematics / Visual worlds

The work is not announced.
It is entered.

Press Enter

Turing Arte
StudioGamesWorkPrinciplesBackingContact

Turing Arte

Turing Arte

An independent creative studio for games, cinematics, FX, editing, photography, and visual worlds.

Studio

StudioGamesAscensionWorkProject 002PrinciplesBackingContact

Correspondence

contact@turingarte.comLinkedIn

turingarte.com

© 2026 Turing ArtePrivacy · Terms
Concept art: the boxy soot-steel Wayfarer leaving a cylindrical orbital dock, cool ocean planet and rust-orange asteroids beyond a deep navy void

In development · Private alpha

Ascension

Build a history among the stars.

A server-authoritative space sandbox taking its first flight.

Ascension is a persistent space sandbox where exploration feeds industry, industry powers institutions, and player decisions become history. Its first development journey begins with one scarred utility ship, one orbital dock, and a ferrite signal in the dark.

Godot 4 development build · local playtest journey. Not yet publicly playable.

Public play coming laterExplore the first journey

The first journey

One system. One ship. One signal.

Movement and economic outcomes are decided by the server. The client sends intent and presents confirmed state.

  1. 01

    Undock

    Launch the loaned Wayfarer from Ascension Dock 01.

  2. 02

    Navigate

    Fly toward an unknown resource signature on buoys and radar.

  3. 03

    Scan

    Resolve the signature. It is the Ferrite Field.

  4. 04

    Extract

    Take ferrite ore from the field.

  5. 05

    Return

    Haul the cargo home to the dock.

  6. 06

    Build

    Refine material, sell alloy, manufacture a ship, and found a corporation.

In the current build

Playable now

Take the loaned Wayfarer out from Ascension Dock 01. Follow the buoys, resolve an unknown signature, extract ferrite, and bring the cargo home. Every meaningful result is confirmed by the server.

  • A single-system loop in the Development System, piloting the loaned Wayfarer
  • Radar and navigation buoys toward an unknown signature
  • Scanning that reveals the Ferrite Field
  • Extraction of ferrite ore
  • Hauling cargo back to Ascension Dock 01
  • Refining, a bounded sale and manufacture flow, and initial corporation creation

Vision — not in the current build

Growing toward

This compact loop is the foundation for a wider social sandbox of regional supply chains, corporations, alliances, governed conflict, and long-horizon civilization projects.

  • Persistent regional logistics and supply chains
  • Player economies and institutions
  • Opt-in conflict
  • Civilization-scale infrastructure and political history

World and craft

The Development System.

Illustrative concept art for atmosphere and craft. It is not gameplay footage.

  • Concept art: close three-quarter view of the boxy soot-steel Wayfarer with a single hazard-yellow spine stripe and worn hull panels
    The loaned Wayfarer — compact utility hull, stub wings, one hazard stripe. Concept art.
  • Concept art: scarred cylindrical Ascension Dock 01 with two illuminated pads and sodium work lights, a small Wayfarer between them
    Ascension Dock 01 — cylindrical core, two docking arms, two lit pads. Concept art.
  • Concept art: cool ocean Development Planet under hard white star Helios, with the distant dock and Wayfarer as scale against sparse rust asteroids
    The Development System — ocean world, Helios, a sparse ferrite field. Concept art.
  • Concept art: the Wayfarer scanning a rust-orange ferrite rock with a restrained cyan scan ring in a sparse asteroid field
    Ferrite Field — scan to resolve the signature, then extract. Concept art.
  • Development build capture coming soon

    In-game HUD — development build capture coming soon.

Development status

An early slice.

The current local build is an early development slice in one system. It is not a finished MMO, not a browser game, and not public multiplayer. Combat, unrestricted PvP, and a player order-book market are not in this slice. There is no public playable build yet.

Write to the studio
Status
In development · Private alpha
Build
Godot 4 development build · local playtest journey
Availability
Not yet publicly playable
Form
Persistent space sandbox · server-authoritative